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•How do we take something that is considered boring and convert it to fun?
–Are there some basic principles we can apply to make this happen?
–Are the principles universals or specific?
–How can they be applied to corporate outputs like marketing, software products, hardware products, services etc.
–How does “gamification” fit into this?
–How does “funware” fit into this?
•Boring:
–What constitutes Boring?
–How do we define it?
–How do we know when somebody is bored?
–Is there a cognitive model for it?
•Fun:
–What constitutes fun?
–How do we define it?
–How do we know when somebody is having fun?
–Is there a cognitive model for it?
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Sai Gollapudi
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