I liked reading Blythe and Marc Hassenzahl's paper on "The Semantics of Fun: Differentiating Enjoyable Experiences". In this paper they make a simple point: fun is influenced thru distraction and pleasure thru absorbtion.
What I liked here is that we can't just design fun into the product... we need to be clear on what is the character of the product that we are trying to evoke... if it is related to pleasure than we need to focus more on creating abosrbtion for the user... not spectacles and distractions. Makes sense.
Enjoy reading the paper.
Cheers,
Sai
a collection of thoughts, ideas and insights on intentional design of Fun, on Funology, on Gamification, on Serious Games ... material I am finding useful in putting together my PhD research in this same area
Showing posts with label constructing fun. Show all posts
Showing posts with label constructing fun. Show all posts
Monday, August 15, 2011
Monday, May 16, 2011
Why a "Constructing Fun" blog?
I wanted to setup a blog to collect (my) thoughts on "design of fun". More specifically I wanted to look at fun for corporate and / or software environments. The work is motivated and stemming from my interest in pursuing a PhD in this area.
I welcome visitors to this site. Posting, commenting and feedback is very valued.
Cheers,
Sai Gollapudi
I welcome visitors to this site. Posting, commenting and feedback is very valued.
Cheers,
Sai Gollapudi
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