A design for enjoyment may utilize
- variability, unpredictability, surprise,
- engagement (with high frequency, immediate response),
- co-active, socially enabling
- user should feel in control and also needs to see the effects of the user actions
- user should be given multiple options / variations; give more than they expect; allow them to personalize
- design should make the user feel that she is part of a group; should allow her to do things together with others.
No comments:
Post a Comment